Let’s take a look at Seventh Seraph CQC-12, a lightweight legendary solar shotgun. This shotgun was introduced during Season of the Worthy and can spawn Warmind cells. This is one of my favorite weapons during Season of the Worthy and the god roll is going to increase damage when up close along with not needing to reload. The CQC-12 being a Seventh Seraph weapons can spawn Warmind cells which can clear rooms. I would recommend doing builds around Warmind cells. Here is a video by Ehroar for some builds on each character. Oh, did I mention it takes shaders well? Very well. Let’s take a look at the Seventh Seraph CQC-12 God Roll.

Barrel
Corkscrew Rifling. Adds +4 to stability and range along with +5 for handling. A good barrel for increasing stats with no drawback.
Magazine
Assault Mag. Increases rounds per minute by +10 making it quicker to unload rounds to a target. It also increases stability by +13.
Perk 1
Auto-Loading Holster makes it so you do not need to reload the weapon and have it ready when switching to it.
Perk 2
Trench Barrel. After a successful melee hit, this weapon gains increased damage, handling, and reload speed for a short duration or until three shots are fired. A great perk for taking out majors.
Mod and Masterwork
Handling masterwork for quicker ready and stow speed. This masterwork will work well with Auto-Loading Holster. Major Spec as the Mod for increased damage to majors. If you proc Trench Barrel to a major along with Major Spec this is a great damage combo.
Now you know the roll for Seventh Seraph CQC-12 during Season of the Worthy and beyond. This roll is a great option for medium to slightly difficult content. Keeping you ready at all times and doing increased damage when handled correctly.